HERE YOU'LL FIND PICTURES VIDEOS AND MUCH MORE FROM OUR INCREDIBLY FUN ADVENTURES IN CREATIVE THINKING FOR SYNTHESIS. KEEP CHECKING THE PAGE FOR MORE CONTENT! Thanks for checking this out!
Client: Parental Units Problem: How can we adhere to the needs of our client, based on their necessities for a better commute to work? Solution: The Car of Destiny: The Car of Destiny is in essence, the perfect solution to the plaguing problem of traffic, lack of entertainment, and impracticality of a "flying car". The Car of Destiny is the only flying car that operates fully on magnetic power, therefore being the most economical and practical solution yet. Here's how it works:
The COD tackles the problem of traffic, by avoiding it entirely. The COD does indeed fly above the main thoroughfare of traffic, and commute times are therefore exponentially decreased. Now, ultimately, we expect that our CODs will sell very well, and you may ask, "What's to prevent "air traffic" from occurring?" Well, our simple solution to that is this: Our CODs fly below the height of commercial aircraft, so they don't interfere with planes. All CODs are equipped with fully automated navigation systems, and so to put it simply, all CODs know where they're going, and there is no real necessity for traffic lights and/or tollbooths because each COD is interconnected with other CODs and therefore traffic streams are either above or below each other.
We dealt with the impracticality of a "flying car" that we picture today by using fully Magnetic Green Technology. Today's concept of a flying car is basically a compact aircraft with expandable wings, but the problem here is that you need an entire full-blown runway to take off and land, and this just isn't practical for daily usage. To eliminate this problem, we designed the COD with magnetic levitation equipment. COD Incorporated has multiple MagneTowers placed in various locations around the world. These towers constantly emit an electromagnetic wave that essentially turns the entire ground into a magnetic surface. The COD is equipped with a magnet on it's underside that is of the same polarity, and with the help of gyroscopic stabilizers, the Car essentially hovers above the ground without consuming any power. The MagneTowers run on Solar Energy, making their emissions minimal as well.
Finally, our clients said that they were often bored on their morning commutes with a lack of entertainment that was overshadowed by the necessity to be responsible on the road. Since we created the COD to be self-driving, we installed an intuitive multi-media panel within the car to ensure that there would be adequate entertainment available to keep our client occupied and content.
Although in our spoof, we said that the Car of Destiny costed "2 kids, and 1 trillion dollars a year" we do really plan to sell this for less, as it is not only economical, but more efficient transport for everyone. Actual prices have not yet been disclosed, but look for them to be reasonably on the affordable side, as we truly want people to start "being driven by Fate"
Prototyping Reflection
What feedback did you get? -When showing the idea to our clients, i.e. our parental units, they were at first unimpressed with the utter silliness of the spoof we created. We had to understand that although a funny video might impress children, we had to create a slightly different presentation that would appeal to our parents, who were slightly more factually oriented. We had to regroup, and then come back to them and explain with a clear purpose exactly what we were trying to solve with our invention. Fortunately, after doing so, the feedback that we received was much more positive, and we received constructive criticism. For example, my client told me that he would have liked to have seen more emphasis on the navigation capabilities, and he would like a deeper explanation. In the future when developing a product, it is necessary to prototype, get feedback, and prototype again, until your product is perfect.
What surprised you about this process? -When trying to develop a prototype, I was at first surprised when we were presented with the notion to take our zany, out-of-this-world ideas, and turn them into something concrete that we could interact with. What I discovered, was that as long as your concept is not flawed, a prototype can represent your idea perfectly, and your imagination really takes off with cardboard and duct tape in hand.
What might you re-design?
REMINISCENCE
These are some pictures of our prototype in the making. When we were asked the question, "How can we improve our parent's commute to work", we started off my asking "the marshmallow" open-ended questions, making sure to constantly pose the question, "WHY?!" After gaining some background research, we each began to brainstorm ideas. Ultimately, we all had different basic inventions, that we all decided to combine as one, incredible invention. This; is the Car of Destiny. The specifics can be typed out later elsewhere, but simply put, we learned a lot about design process in general during our prototyping. One particular thing that I picked up, was that it was often better to think ahead of time as to what was going to happen, instead of building something prematurely, and having to decimate it later.
WELCOME TO VARUN'S CTS LAIR!
HERE YOU'LL FIND PICTURES VIDEOS AND MUCH MORE FROM OUR INCREDIBLY FUN ADVENTURES IN CREATIVE THINKING FOR SYNTHESIS. KEEP CHECKING THE PAGE FOR MORE CONTENT! Thanks for checking this out!Table of Contents
MY 6th GRADE INFOGRAPHIC (NEW)
MY 6th GRADE INFOGRAPHIC (OLD)
MnM Infographic!
The Car of Destiny
Client: Parental UnitsProblem: How can we adhere to the needs of our client, based on their necessities for a better commute to work?
Solution: The Car of Destiny:
The Car of Destiny is in essence, the perfect solution to the plaguing problem of traffic, lack of entertainment, and impracticality of a "flying car". The Car of Destiny is the only flying car that operates fully on magnetic power, therefore being the most economical and practical solution yet. Here's how it works:
The COD tackles the problem of traffic, by avoiding it entirely. The COD does indeed fly above the main thoroughfare of traffic, and commute times are therefore exponentially decreased. Now, ultimately, we expect that our CODs will sell very well, and you may ask, "What's to prevent "air traffic" from occurring?" Well, our simple solution to that is this: Our CODs fly below the height of commercial aircraft, so they don't interfere with planes. All CODs are equipped with fully automated navigation systems, and so to put it simply, all CODs know where they're going, and there is no real necessity for traffic lights and/or tollbooths because each COD is interconnected with other CODs and therefore traffic streams are either above or below each other.
We dealt with the impracticality of a "flying car" that we picture today by using fully Magnetic Green Technology. Today's concept of a flying car is basically a compact aircraft with expandable wings, but the problem here is that you need an entire full-blown runway to take off and land, and this just isn't practical for daily usage. To eliminate this problem, we designed the COD with magnetic levitation equipment. COD Incorporated has multiple MagneTowers placed in various locations around the world. These towers constantly emit an electromagnetic wave that essentially turns the entire ground into a magnetic surface. The COD is equipped with a magnet on it's underside that is of the same polarity, and with the help of gyroscopic stabilizers, the Car essentially hovers above the ground without consuming any power. The MagneTowers run on Solar Energy, making their emissions minimal as well.
Finally, our clients said that they were often bored on their morning commutes with a lack of entertainment that was overshadowed by the necessity to be responsible on the road. Since we created the COD to be self-driving, we installed an intuitive multi-media panel within the car to ensure that there would be adequate entertainment available to keep our client occupied and content.
Although in our spoof, we said that the Car of Destiny costed "2 kids, and 1 trillion dollars a year" we do really plan to sell this for less, as it is not only economical, but more efficient transport for everyone. Actual prices have not yet been disclosed, but look for them to be reasonably on the affordable side, as we truly want people to start "being driven by Fate"
Prototyping Reflection
What feedback did you get?-When showing the idea to our clients, i.e. our parental units, they were at first unimpressed with the utter silliness of the spoof we created. We had to understand that although a funny video might impress children, we had to create a slightly different presentation that would appeal to our parents, who were slightly more factually oriented. We had to regroup, and then come back to them and explain with a clear purpose exactly what we were trying to solve with our invention. Fortunately, after doing so, the feedback that we received was much more positive, and we received constructive criticism. For example, my client told me that he would have liked to have seen more emphasis on the navigation capabilities, and he would like a deeper explanation. In the future when developing a product, it is necessary to prototype, get feedback, and prototype again, until your product is perfect.
What surprised you about this process?
-When trying to develop a prototype, I was at first surprised when we were presented with the notion to take our zany, out-of-this-world ideas, and turn them into something concrete that we could interact with. What I discovered, was that as long as your concept is not flawed, a prototype can represent your idea perfectly, and your imagination really takes off with cardboard and duct tape in hand.
What might you re-design?
REMINISCENCE
These are some pictures of our prototype in the making. When we were asked the question, "How can we improve our parent's commute to work", we started off my asking "the marshmallow" open-ended questions, making sure to constantly pose the question, "WHY?!" After gaining some background research, we each began to brainstorm ideas. Ultimately, we all had different basic inventions, that we all decided to combine as one, incredible invention. This; is the Car of Destiny. The specifics can be typed out later elsewhere, but simply put, we learned a lot about design process in general during our prototyping. One particular thing that I picked up, was that it was often better to think ahead of time as to what was going to happen, instead of building something prematurely, and having to decimate it later.More pictures upon request!
~Varun